Game-Translator
Far Cry 5 Subtitle
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LOCALIZATION MOD
WATERMARKED vExperimental-1 Austronesian Lang

Far Cry 5 Subtitle Far Cry 5 Subtitle

Bahasa Indonesia, Melayu, Filipino

Memuat data interpretasi naratif secara real-time...

Product Narrative

The Full Story

Far Cry 5 mengajak kamu ke Hope County, Montana, sebuah wilayah indah yang sayangnya dijajah sama sekte sesat Eden's Gate pimpinan Joseph Seed. Sebagai Deputy baru, tugas kamu simpel: bikin rusuh, ajak warga ngelawan, dan habisi semua keluarga Seed sambil ditemani anjing pinter Boomer atau beruang gembul Cheeseburger.


Bosan sama terjemahan kaku yang kayak buku pelajaran? Mod ini solusinya! Aku sudah merombak total 249,667 kata pakai neural pipeline 8-tahap yang gokil abis. Hasilnya? Karakter kayak Hurk ngomongnya jadi beneran kocak dan gaul, sementara Joseph Seed terdengar makin kharismatik tapi nakutin dalam Bahasa Indonesia yang pas. Total baris yang udah diterjemahin tembus 98.5% dengan gaya bahasa yang disesuaikan per karakter. Ini bukan cuma translate mesin asal-asalan, tapi hasil riset deep learning dan dedikasi buat komunitas gamer Indonesia!

Current Milestone

Experimental Build

Author's Notes

21-03-2026: Initial Release. The dialogue text isn't in order, so the translation might still be a bit off-track contextually and topically. But hey! AT LAST I'VE FOUND CHARACTER LABELS FOR EVERY SUBTITLE LINE!


=== Audit Teknis & Semantik Lokalisasi FAR CRY 5 ===

1. SKALA LINGUISTIK & CAKUPAN

- Skala Proyek: Sekitar 249,667 kata diproses melalui alur neural 8-tahap.

- Cakupan Bahasa: Dukungan trilingual penuh untuk pasar Indonesia, Malaysia, dan Filipina.

- Status Kelengkapan: Indonesia: 98.5%, Malay: 98.8%, Filipino: 95.5%

- Analisis Variasi Leksikal: Source -> Density: 64.6% | Diversity: 4.8%, Indonesia -> Density: 72.1% | Diversity: 6.2%, Malay -> Density: 73.6% | Diversity: 4.7%, Filipino -> Density: 60.0% | Diversity: 6.0%


2. VALIDASI NEURAL & AKURASI

- Skor Keselarasan Semantik (Platt Score): Indonesia: 88%, Malay: 86%, Filipino: 86%

(Skor ini mengukur seberapa akurat terjemahan mempertahankan makna asli dari teks sumber.)

- Gaya Bahasa Karakter: Penyesuaian gaya (gaul, formal, santai) telah diterapkan pada 100 karakter unik.

- Pemulihan Struktur Otomatis (Tag Repair): 155 tag kode game telah dipulihkan secara presisi.


3. KAPABILITAS ENGINE

- Pipeline: Austronesian Localization System (Neural LoRA-Adaptive Architecture).

- Pengenalan Entitas: Ekstraksi penuh untuk terminologi spesifik game dan konstanta lore.

Attention: This version contains 5.1% watermarks. Support this project on Trakteer or Ko-fi to download NON-WATERMARKED version.

Linguistic Analysis Report

Stylometric Register Analysis

Discourse analysis using Gemma embeddings. Classifies rhetorical register across the corpus to ensure tonal consistency with source narrative assets.

Casual
48.3%
Standard
34.8%
Formal
16.8%
Emotional Spectrum

Emotional tone mapped via dot-product similarity between extracted dialog embeddings and predefined sentiment anchors using zero-shot semantic alignment.

Neutral/Functional
40.0%
Negative/Intense
20.6%
Positive/Warm
16.9%
Stoic/Restrained
16.7%
Complex/Ambivalent
5.8%
Archetypes
30 detected
Ui
43.1%
Mary May
6.8%
Cult Male 03
5.2%
Nick Rye
5.0%
Resistance Female 01
4.0%
Joseph Seed
2.5%
Jacob Seed
2.4%
Rae Rae
2.2%
Ewhs
1.6%
Cult Security Male
1.5%
Wheaty
1.4%
Staci Hudson
1.3%
Grace Armstrong
1.1%
Tweak
1.1%
Camb
1.1%
Resistance Male 01
1.1%
Pastor Jerome
1.0%
Resistance Male 02
1.0%
Jess Black
1.0%
Faith Seed
0.9%
Resistance Male 04
0.9%
Tammy
0.9%
John Seed
0.9%
Cult Female 03
0.9%
Larry Parker
0.9%
Cult Male 02
0.8%
Skyler
0.8%
Zip Kopka
0.7%
Gymt
0.7%
Cha
0.7%

DISCLOSURE: Profiling data generated algorithmically via zero-shot inference and semantic vector alignment. Represents AI interpretation of the dataset corpus, not explicit ground-truth statistics from the underlying game engine or internal metrics. Use as a heuristic guide for context mapping.

Cross-Lingual Quality Matrix

Semantic alignment quantified via Multilingual E5 Large Instruct (RoBERTa based) bitext mining. NER entities preserved using GLiNER heuristic extraction protocols to maintain terminological invariance.

ID
Indonesian
14,859 / 15,085 lines
99%
Semantic Sim.
88 %
Lex. Density
72.1 %
src
64.6%
Lex. Diversity
6.2 %
src
4.8%
MS
Malay
14,907 / 15,085 lines
99%
Semantic Sim.
86 %
Lex. Density
73.6 %
src
64.6%
Lex. Diversity
4.7 %
src
4.8%
TL
Tagalog
14,410 / 15,085 lines
96%
Semantic Sim.
86 %
Lex. Density
60.0 %
src
64.6%
Lex. Diversity
6.0 %
src
4.8%

* Sim = Cosine Similarity (Vector Space) · Density = Content/Total Tokens · Diversity = TTR (Type-Token Ratio) · "src" = Source Baseline · Named Entities enforced via GLiNER mining.

Corpus Volume & Metrics
45,224 Token Lines
Src Density
64.6%
Src Diversity
4.8%
Syntactic Error Report

Heuristic markup verification utilizing multi-pass validation and correction to ensure syntactical integrity of control codes and visual tags.

155
Mismatch
155
Fixed
0
Partial

Name

Label
Retrieving Portrait...
Narrative Profile

Associated Entities
Semantic Archetypes

NLP Pipeline Intelligence

Featured Preview Auto-Detected

Line Identity 0
Source (English)
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Indonesian (ID)
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Malay (MS)
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Tagalog (TL)
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Pipeline Receipts

Merger (S7) 2026-03-21 01:51
Splitter (S0) 2026-03-21 00:25
Tag Repair (S6) 2026-03-20 21:57
Validator (S5) 2026-03-20 13:51
Re-Import (S4) 2026-03-20 13:42
Corrector (S3) 2026-03-20 13:41
Translator (S2) 2026-03-20 12:26
Tagger (S1) 2026-03-20 10:46

Released Archive

Austronesian Showcase

Location
Image
Video